Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

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Emetic

Emetics are used to purge ingested toxins before they enter the bloodstream. One round after ingesting an emetic, you must succeed at a DC 12 Fortitude save or become nauseated for a number of rounds equal to 1d10 minus the medicinal’s tier (minimum 1 round); you can voluntarily fail this saving throw. If you take an emetic during the onset period of an ingested poison or drug, you attempt your initial saving throw with a bonus equal to 5 + the medicinal’s tier. This bonus is reduced by 5 if you take the emetic after the initial onset period. You gain no benefit from the emetic if you remove or suppress the nauseated condition it causes.

Emetic, Tier 2

Source Galaxy Exploration Manual pg. 43
Category Medicinals
Level 5;Price 450

Emetic, Tier 1

Source Galaxy Exploration Manual pg. 43
Category Medicinals
Level 1;Price 75

Emetic, Tier 3

Source Galaxy Exploration Manual pg. 43
Category Medicinals
Level 10;Price 2,700

Emetic, Tier 4

Source Galaxy Exploration Manual pg. 43
Category Medicinals
Level 15;Price 16,200